Studies estimates Immersive Technology as a landmark history of the highest order in the information age. XRA reports: - “Immersive Technology will be as a utility as the mobile device by 2025.” PwC reports: - “Immersive Technologies could deliver a 1.5 trillion boost to the global economy”. The METAVERSE is a game-changing platform. Tech titans call it the “future city” and its revolutionizing everything.
Seeing is believing; Immersive technology provides the promise and perils of competitive advantages, accelerated innovation, enhances collaboration, revolutionized content developments and high performing teams for businesses. Permeating from every domain of economy and society, the strategist and leadership are in dilemma because they must rapidly adapt and evolve or dissolve to waste and lost profits.
Thus, as we come out of this pandemic, we need to be shaping tomorrow today. We need the next frontier of resilient workforce that is ready and enabled in these technologies. Sadly, this adaptive strategy is under threat.
There is a global shortage of skilled talents in these technologies. The disproportional divergence between employer's needs and employees' competence creates a disparity-gulf of gap that divides between the haves and have-nots in skilled talents among the existing workforce.
This gap is decimating our workforce. This gap could incapacitate our skilled workers and companies into crisis. Thus, in response to the above-mentioned, this conference will cultivate gargantuan waves of breakthroughs to bridge the gap of skilled talents in these technologies.
Value in a business is a function of its skilled talents. “So don't look for the needle in the haystack, just buy the haystack” - attend this conference. Engage in high level debates, grow your connections, meet the best influencers, and get fresh ideas. It's a 100% chance of a 100 times payoff.
Director, Digital Content Development, MDEC
XR Specialist, Taylor's University
Head of Research & Partnerships, Digital Content Development, MDEC
Meta Universe Sdn Bhd
Virtualtech Frontier Sdn Bhd - CEO & Founder
Pumpkin Studio CEO, Taiwan
Managing Director Accenture Song
VR/AR Association, Bangalore Chapter President, India
SECTOR HEAD, INDUSTRY PARTNERSHIP, TalentCorp Malaysia
|0900 - 0910
|Prof. Emeritus Ir. Dr Mohamed Amin Alias
|0910 - 0930
|Higher education needs to get in step with industry- It’s time for educators be at the forefront in developing invaluable skills that prepare high-growth rewarding careers in gaming, engineering, Extended Reality, Manufacturing and the Metaverse.
|Director, Digital Content Development, MDEC
|0930 - 1000
|What is Real-time 3D development and the growing importance of this skills in the current job market for our educators and students
|Faisal Athar Mohd Fadzil
|XR Specialist, Taylor's University
|1000 - 1030
|1030 - 1100
|"Gap in skilled talents" vs. "skill shortage" in Asia. Immersive Technology's Hidden Challenges: Immersive technologies are developing at breakneck speed. Accelerating success is not by faith in technology, its faith in workforce
|VR/AR Association, Bangalore Chapter President, India
|1100 - 1130
|Unity's Global Education Program-How does Unity Technologies contributes skills development gaps that are adversely affecting the immersive tech and Gaming Industry
|Field Engineer at Unity Technologies
|1130 - 1200
|Skillset needs and criteria of the Metaverse : What the potential workforce needs to know
|CEO and Virtualization Director of Virtualtech Frontier Sdn Bhd (VTF)
|1200 - 1230
|Malaysia needs to bridge skill gap: Immersive, Gaming & MetaVerse Sector
|Managing Director Accenture Song
|1230 - 1300
|Developing Academia – Industry Linkages and Bridging the Gap
|Nazliyah Mohd Ali
|Sector Head, Industry Partnership, TalentCorp Malaysia
|1300 - 1430
|Luncheon & Networking Session
|1430 - 1500
|What is and Why Metaverse? Metaverse will evolve fractally and forever in Malaysia but, without skilled talents it's all irrelevant.
|Meta Universe Sdn Bhd
|1500 - 1530
|Policy & Support (How the Immersive Technologies and Gaming Sector need to be supported at a government and policy level in Malaysia)
|Head of Research & Partnerships, Digital Content Development, MDEC
|1530 - 1600
|Talent without Limit :Nurturing the right Skills in Immersive & Gaming Industry.
|Pumpkin Studio CEO, Taiwan
|1600 - 1630
|1630 - 1800
|Refreshment & Networking Session